Autodesk Maya: Modeling and Animation
This intermediate-level Maya course focuses on the ins and outs of setting up a character for animation in Maya. Some topics to be tackled include Joints, Inverse Kinematics, Constraints, creating controllers, Set Driven Keys, Skinning and painting weights.
Also included is Maya's non-linear animation editor, the Trax Editor.
What will be covered
- Joints
- Set driven keys
- Connection Editor
- Custom attributes
- Constraints
- Non-linear, non-destructive animation with clips in the Trax Editor.
Who should attend
This course is for anyone with Maya experience who would like to learn how to animate a character, as well as those who want to improve their character rigging and animation skills.
Prerequisites
To benefit from this course, participants should have completed PCCI's Maya: Foundation course or have equivalent experience.
Presentation method
Class time will be divided between instructor-led presentations and hands-on exercises. Classes will be limited to five students, with an individual computer workstation and Wacom graphics tablet for each student to use during the course.
DATE(S):
- Jun 26–29 (Fri to Mon)
TIME:
9 AM to 5 PM
INSTRUCTOR(S):
FEE:
PhP 9,995 (USD 250)
Includes the book, Learning Autodesk Maya, The Modeling & Animation Handbook: Official Autodesk Training Guide by Autodesk Maya Press, lunch and snacks.
Be sure to read the Registration Info before registering.